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==tmp==
==tmp==
[[Datei:JUMP-track-slide8.png|mini|Tack specification]]We describe the road by road-sections, which we call tracks. We start by defining each track as a line-segment, i.e. a first-order polynomial. The road is thus defined by pairs of track-endpoints, i.e. (''x<sub>i</sub>'', ''y<sub>i</sub>'').
The track-polynomials are
<math>\begin{array}{ll}
t_i(x) &= y_i \cdot \tilde{x}_i + y_{i-1}\cdot \left(1- \tilde{x}_i \right) \text{ for } \tilde{x}_i = \frac{\displaystyle x - x_{i-1}}{\displaystyle x_i - x_{i-1}}\\
&=T_{i,1}\cdot x + T_{i,0}
\end{array}</math>.
During the numerical integration of the initial-value-problem - when the car runs along the track - the solver needs to cope with the transition between two straight lines - which is numerically more efficient if we convert the road in a continuously differentiable function. [[Datei:JUMP-carbody-track-rounding.png|mini|Rounding the edges.]]For this purpose, we define transition polynomials ''p<sub>i</sub>'' of second degree - parabolas - as
<math>p_i(x) = \displaystyle \sum_{j=0}^2 P_{i,j}\cdot x^j</math>
which connect two neighboring tracks.
The boundary conditions for the parabolas (red) and the neighboring lines (blue) yield
<math>\begin{array}{ll}
\color{blue} t_i(x_i-\Delta x_i) &= \color{red} p_{i}(x_i-\Delta x_i),\\
\color{blue}
\left.\frac{\displaystyle d t_i}{\displaystyle d x_i}\right\vert_{x_i-\Delta x_i}
&= \color{red}
\left.\frac{\displaystyle d p_i}{\displaystyle d x_i}\right\vert_{x_i-\Delta x_i},\\
\color{blue}  t_{i+1}(x_i+\Delta x_i) &= \color{red} p_{i}(x_i+\Delta x_i),\\
\color{blue}
\left.\frac{\displaystyle d t_{i+1}}{\displaystyle d x_{i+1}}\right\vert_{x_i+\Delta x_i}
&= \color{red}
\left.\frac{\displaystyle d p_i}{\displaystyle d x_i}\right\vert_{x_i+\Delta x_i}.
\end{array}</math>
And though we have four boundary conditions, they allow for a solution with three unknown polynomial coefficients ''P<sub>i</sub>'' if ''Δx<sub>i</sub>'' is identical left and right from ''x<sub>i</sub>'' - which we have already implied.
<math>\begin{array}{ll}
{b_3}&=0,\\
{b_2}&=\frac{\displaystyle {a_{2,1}}-{a_{1,1}}}{\displaystyle 4 \mathit{\Delta x_i}},\\
{b_1}&=\frac{\displaystyle \left( {a_{2,1}}+{a_{1,1}}\right) \, \mathit{\Delta x_i}-{x_i}\, {a_{2,1}}+{x_i}\, {a_{1,1}}}{\displaystyle 2 \mathit{\Delta x_i}},\\
{b_0}&=\frac{\displaystyle \left( {a_{2,1}}-{a_{1,1}}\right) \, {{\mathit{\Delta x_i}}^{2}}+\left( -2 {x_i}\, {a_{2,1}}-2 {x_1}\, {a_{1,1}}+4 {y_i}\right) \, \mathit{\Delta x_i}+{{x}_{i}^{2}}\, {a_{2,1}}-{{x}_{i}^{2}}\, {a_{1,1}}}{\displaystyle 4 \mathit{\Delta x_i}}
\end{array}</math>
and
<math>\begin{array}{ll}
{a_{1,0}}&={y_i}-{x_i}\, {a_{1,1}},\\
{a_{1,1}}&=\frac{\displaystyle {y_{i-1}}-{y_i}}{\displaystyle {x_{i-1}}-{x_i}}\operatorname{,}\\
{a_{2,0}}&={y_i}-{x_i}\, {a_{2,1}},\\
{a_{2,1}}&=\frac{\displaystyle {y_i}-{y_{i+1}}}{\displaystyle {x_i}-{x_{i+1}}}
\end{array}</math>
But instead of employing the above, we solve the linear systems of equations for the coefficients numerically.
Now each polynomial creates new endpoints ''x<sub>i</sub>'' - ''Δx<sub>i</sub>'' and ''x<sub>i</sub>'' + ''Δx<sub>i</sub>'' which substitute for the initial ''x<sub>i</sub>''-point. The tracks are represented by a succession of lines and parabolas.
{{MyCodeBlock
{{MyCodeBlock
|title=Track
|title=Track
Zeile 168: Zeile 222:


z
z
[[Datei:JUMP-track-slide8.png|mini|Tack specification]]
 
a
a
[[Datei:JUMP-carbody-track-rounding.png|mini|Rounding the edges.]]
 
b
b
[[Datei:JUMP-carbody-slide5.png|mini|Contact conditions.]]
[[Datei:JUMP-carbody-slide5.png|mini|Contact conditions.]]

Version vom 10. März 2021, 12:51 Uhr

← Back to Start

Scope

Car-Body

In common simulation applications - especially for full-size commercial cars - the pitch-angle of the car is assumed to be small to allow for a linearization of geometry and most parts of the equations of motion. We drop this limitation so we can do more fancy stuff with our model - like climbing steep roads or jumping across ditches.

Block Diagram.

We employ a spatial x-y coordinate system, x in horizontal, y in vertical, upwards direction. And we’ll briefly employ the z-axis as rotation direction - which is towards you following the “right-hand-rule“ for coordinate systems.

Structure

The driver controls the car's motion via the position of the "gas"-pedal, which is being translated into a torque MW at the wheel.

This toque will change velocities and thus the position of the car. These state-variables will then create - via info - a feedback to the driver.

We’ll need to invest significant efforts in describing the kinematics of the car-motion and to derive its equations of body-motion since we do not want to limit our study on small pitch-angles of the car. Key accessory will be vectors, which map locations like the center of mass:

.

This vector has - in 2D - two coordinates , measured in the inertial x-y frame:

with .

representing the unit vectors spanning the x-y space. If we refer to a specific frame, we may drop the vector-notation and refer to the column-matrix of coordinates only, so

.

We’ll also employ coordinate transformations using Euler-rotations.

The car with front-wheel drive consists of the car-body with center of mass “C“, the front wheels “A“ and the rear wheel “B“. Masses of car-body and wheel-sets are M and m respectively.The geometry of the car is described by

  • a0: the wheel base;
  • a1: longitudinal distance between center of mass and front-wheel-hub;
  • a2 = a0 - a1 and
  • a3: vertical distance between center of mass and front-wheel-hub (relaxed springs).

tmp

Body

We use five coordinates to describe the motion of the car:

  • for the location of the center of mass of the car-body and its pitch-angle
    ,
  • for the "vertical" motion of the wheel hubs relative to the car-body - which is synonym to the compression of the springs

    and
  • as the rotation angle of the front-wheel - we'll not account for the rotation of the rear-wheel.

So the center of mass of the car-body is

,

the coordinate system of the car is

where

.

So the location of the front-wheel “A“ is

or

.

Likewise, the location of the rear-wheel “B“ is

and in the following, we’ll be using the abbreviations

and

.


tmp

Tack specification

We describe the road by road-sections, which we call tracks. We start by defining each track as a line-segment, i.e. a first-order polynomial. The road is thus defined by pairs of track-endpoints, i.e. (xi, yi).

The track-polynomials are

.

During the numerical integration of the initial-value-problem - when the car runs along the track - the solver needs to cope with the transition between two straight lines - which is numerically more efficient if we convert the road in a continuously differentiable function.

Rounding the edges.

For this purpose, we define transition polynomials pi of second degree - parabolas - as

which connect two neighboring tracks.

The boundary conditions for the parabolas (red) and the neighboring lines (blue) yield

And though we have four boundary conditions, they allow for a solution with three unknown polynomial coefficients Pi if Δxi is identical left and right from xi - which we have already implied.

and

But instead of employing the above, we solve the linear systems of equations for the coefficients numerically.

Now each polynomial creates new endpoints xi - Δxi and xi + Δxi which substitute for the initial xi-point. The tracks are represented by a succession of lines and parabolas.


Track

Text


1+1=2





tmp

Contact-Point and -Normal

Text


1+1=2




tmp

Contact Forces

Text


1+1=2




tmp

Track

Text


1+1=2




tmp

Track

Text


1+1=2




tmp

Track

Text


1+1=2




tmp

Track

Text


1+1=2




Variables

Parameter

x

y

z

a

b

Contact conditions.

c

Contact angles


Wheel kinematics


Contact forces F, N
Characteristic for contact force.
Friction characteristic


next workpackage: driver-controls →


References

  • ...