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We’ll need to invest significant efforts in describing the kinematics of the car-motion and to derive its equations of body-motion since we do not want to limit our study on small pitch-angles of the car. Key accessory will be [[Sources/Lexikon/Vektor|vectors]], which map locations like the center of mass:
We’ll need to invest significant efforts in describing the kinematics of the car-motion and to derive its equations of body-motion since we do not want to limit our study on small pitch-angles of the car. Key accessory will be [[Sources/Lexikon/Vektor|vectors]], which map locations like the center of mass:


<math>\vec{r}_C(t)</math>.
::<math>\vec{r}_C(t)</math>.


This vector has - in 2D - two coordinates <math>u_1(t), u_2(t)</math>, measured in the inertial ''x-y'' frame:
This vector has - in 2D - two coordinates <math>u_1(t), u_2(t)</math>, measured in the inertial ''x-y'' frame:


<math>\vec{r}_C(t) = \vec{\underline{e}}_0 \cdot \left(\begin{array}{c} u_1\\u_2\end{array}\right)</math> with <math>\vec{\underline{e}}_0 = \left(\vec{e}_x, \vec{e}_y \right)</math>.
::<math>\vec{r}_C(t) = \vec{\underline{e}}_0 \cdot \left(\begin{array}{c} u_1\\u_2\end{array}\right)</math> with <math>\vec{\underline{e}}_0 = \left(\vec{e}_x, \vec{e}_y \right)</math>.


representing the unit vectors spanning the ''x-y'' space. If we refer to a specific frame, we may drop the vector-notation <math>(\vec{.})</math> and refer to the column-matrix of coordinates <math>(\underline{.})</math> only, so
representing the unit vectors spanning the ''x-y'' space. If we refer to a specific frame, we may drop the vector-notation <math>(\vec{.})</math> and refer to the column-matrix of coordinates <math>(\underline{.})</math> only, so


<math>\underline{r}_C = \left( \begin{array}{c}u_1\\u_2\end{array}\right)</math>.
::<math>\underline{r}_C = \left( \begin{array}{c}u_1\\u_2\end{array}\right)</math>.


We’ll also employ coordinate transformations using [[Sources/Lexikon/Euler-Rotation|Euler-rotations]].
We’ll also employ coordinate transformations using [[Sources/Lexikon/Euler-Rotation|Euler-rotations]].

Version vom 10. März 2021, 10:54 Uhr

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Scope

Car-Body

In common simulation applications - especially for full-size commercial cars - the pitch-angle of the car is assumed to be small to allow for a linearization of geometry and most parts of the equations of motion. We drop this limitation so we can do more fancy stuff with our model - like climbing steep roads or jumping across ditches.

Block Diagram.

We employ a spatial x-y coordinate system, x in horizontal, y in vertical, upwards direction. And we’ll briefly employ the z-axis as rotation direction - which is towards you following the “right-hand-rule“ for coordinate systems.

Structure

The driver controls the car's motion via the position of the "gas"-pedal, which is being translated into a torque MW at the wheel.

This toque will change velocities and thus the position of the car. These state-variables will then create - via info - a feedback to the driver.

We’ll need to invest significant efforts in describing the kinematics of the car-motion and to derive its equations of body-motion since we do not want to limit our study on small pitch-angles of the car. Key accessory will be vectors, which map locations like the center of mass:

.

This vector has - in 2D - two coordinates , measured in the inertial x-y frame:

with .

representing the unit vectors spanning the x-y space. If we refer to a specific frame, we may drop the vector-notation and refer to the column-matrix of coordinates only, so

.

We’ll also employ coordinate transformations using Euler-rotations.

The car with front-wheel drive consists of the car-body with center of mass “C“, the front wheels “A“ and the rear wheel “B“. Masses of car-body and wheel-sets are M and m respectively.The geometry of the car is described by

  • a0: the wheel base;
  • a1: longitudinal distance between center of mass and front-wheel-hub;
  • a2 = a0 - a1 and
  • a3: vertical distance between center of mass and front-wheel-hub (relaxed springs).

Model

Variables

Parameter

x

Body Coordinates

y

Wheels' Coordinates.

z

Tack specification

a

Rounding the edges.

b

Contact conditions.

c

Contact angles


Wheel kinematics


Contact forces F, N
Characteristic for contact force.
Friction characteristic


next workpackage: driver-controls →


References

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